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<FONT color="green">001</FONT>    package org.bukkit.event.player;<a name="line.1"></a>
<FONT color="green">002</FONT>    <a name="line.2"></a>
<FONT color="green">003</FONT>    import org.bukkit.Location;<a name="line.3"></a>
<FONT color="green">004</FONT>    import org.bukkit.entity.Player;<a name="line.4"></a>
<FONT color="green">005</FONT>    <a name="line.5"></a>
<FONT color="green">006</FONT>    public class PlayerRespawnEvent extends PlayerEvent {<a name="line.6"></a>
<FONT color="green">007</FONT>        private Location respawnLocation;<a name="line.7"></a>
<FONT color="green">008</FONT>        private boolean isBedSpawn;<a name="line.8"></a>
<FONT color="green">009</FONT>    <a name="line.9"></a>
<FONT color="green">010</FONT>        public PlayerRespawnEvent(Player respawnPlayer, Location respawnLocation, boolean isBedSpawn) {<a name="line.10"></a>
<FONT color="green">011</FONT>            super(Type.PLAYER_RESPAWN, respawnPlayer);<a name="line.11"></a>
<FONT color="green">012</FONT>            this.respawnLocation = respawnLocation;<a name="line.12"></a>
<FONT color="green">013</FONT>            this.isBedSpawn = isBedSpawn;<a name="line.13"></a>
<FONT color="green">014</FONT>        }<a name="line.14"></a>
<FONT color="green">015</FONT>    <a name="line.15"></a>
<FONT color="green">016</FONT>        /**<a name="line.16"></a>
<FONT color="green">017</FONT>         * Gets the current respawn location<a name="line.17"></a>
<FONT color="green">018</FONT>         *<a name="line.18"></a>
<FONT color="green">019</FONT>         * @return Location current respawn location<a name="line.19"></a>
<FONT color="green">020</FONT>         */<a name="line.20"></a>
<FONT color="green">021</FONT>        public Location getRespawnLocation() {<a name="line.21"></a>
<FONT color="green">022</FONT>            return this.respawnLocation;<a name="line.22"></a>
<FONT color="green">023</FONT>        }<a name="line.23"></a>
<FONT color="green">024</FONT>    <a name="line.24"></a>
<FONT color="green">025</FONT>        /**<a name="line.25"></a>
<FONT color="green">026</FONT>         * Sets the new respawn location<a name="line.26"></a>
<FONT color="green">027</FONT>         *<a name="line.27"></a>
<FONT color="green">028</FONT>         * @param respawnLocation new location for the respawn<a name="line.28"></a>
<FONT color="green">029</FONT>         */<a name="line.29"></a>
<FONT color="green">030</FONT>        public void setRespawnLocation(Location respawnLocation) {<a name="line.30"></a>
<FONT color="green">031</FONT>            this.respawnLocation = respawnLocation;<a name="line.31"></a>
<FONT color="green">032</FONT>        }<a name="line.32"></a>
<FONT color="green">033</FONT>    <a name="line.33"></a>
<FONT color="green">034</FONT>        /**<a name="line.34"></a>
<FONT color="green">035</FONT>         * Gets whether the respawn location is the player's bed.<a name="line.35"></a>
<FONT color="green">036</FONT>         *<a name="line.36"></a>
<FONT color="green">037</FONT>         * @return true if the respawn location is the player's bed.<a name="line.37"></a>
<FONT color="green">038</FONT>         */<a name="line.38"></a>
<FONT color="green">039</FONT>        public boolean isBedSpawn() {<a name="line.39"></a>
<FONT color="green">040</FONT>            return this.isBedSpawn;<a name="line.40"></a>
<FONT color="green">041</FONT>        }<a name="line.41"></a>
<FONT color="green">042</FONT>    }<a name="line.42"></a>




























































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